[Exploring Raymarching: A Journey with Three.js by Tech Director Kenta]
Our Tech Director, Kenta, has been deeply researching the capabilities of Three.js and WebGPU. His exploration of these technologies has uncovered fascinating insights, leading to the creation of a short article (in Japanese) that explains the changes and developments in this field.
https://zenn.dev/wtshm/articles/2d55e77f48de55
Utilizing GLSL to experiment with raymarching techniques, Kenta has created a visually impressive demo based on his research. The result? A stunning demonstration that showcases the potential of raymarching in 3D graphics.